#cxx

Programming in C++.


A lot of people don’t like C++, and I can’t blame them for it. I don’t love it too.

It’s just that it’s currently the most pragmatic choice for any sort of multi-domain program which follows the Philosophy.

While most C++ code I write is very C-like, I don’t limit myself to C, because C++ is a lot more pleasant to program in. Just the addition of namespaces, enum class, references, parsimonious use of templates, and operator overloading, is enough of an improvement over C that I generally tend to prefer C++ for solving my problems.

C++ remains the most pragmatic choice for most long-term projects while Odin and Zig are still cooking. I can rely on the language not changing under my feet, remaining stable and portable for many years to come, with a library ecosystem following a similar philosophy.

Places of unpleasantness in C++ for me include: classes and encapsulation, complicated template metaprogramming, the entire std namespace, lack of enum-indexed arrays, and also the Unreal Engine.

…Seriously though, why does nobody but Odin and Nim implement enum-indexed arrays?
What is wrong with you people.

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